Mini-project # 6 - Blackjack

《An Introduction to Interactive Programming in Python》

眼泪都要调出来了~~
图片没加载出来。。
T ^ T

ico_topitme
刚看到的时候还是很郁闷的,毕竟付出了好多的心血,结果因为一个不是自身的原因毁掉了。。
现在还是看开了吧 :) 过去就过去了 无所谓了。

我做的~
ico_topitme

code:

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# Mini-project #6 - Blackjack

import simplegui
import random

# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("http://g.hiphotos.baidu.com/album/pic/item/8b82b9014a90f6039500b4ce3b12b31bb151ed83.jpg?psign=9500b4ce3b12b31bb051f8198618367adbb44aed2f73c9bb")
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("http://f.hiphotos.baidu.com/album/pic/item/d833c895d143ad4b1c4e6e4980025aafa50f06d2.jpg?psign=1c4e6e4980025aafa40f4bfbfbedab64024f78f0f63622ea")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
deck_cards = None
player_hands = None
deck_hands = None

# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}


# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank

def __str__(self):
return self.suit + self.rank

def get_suit(self):
return self.suit

def get_rank(self):
return self.rank

def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)

# define hand class
class Hand:
def __init__(self):
self.hand_cards = []
self.value_card = 0

def __str__(self):
hand_str = "Hand contains "
for card in self.hand_cards:
hand_str = hand_str + str(card) + " "
return hand_str

def add_card(self, card):
self.hand_cards.append(card)

def get_value(self):
value_sum = 0
Ace_in = False
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
for card in self.hand_cards:
self.value_card = VALUES[card.get_rank()]
value_sum += self.value_card
if self.value_card == 1:
Ace_in = True

if Ace_in == False:
return value_sum
else:
if value_sum + 10 < 21:
return value_sum + 10
else:
return value_sum

def draw(self, canvas, pos):
for card in self.hand_cards:
index = self.hand_cards.index(card)
card.draw(canvas, pos)
pos[0] += CARD_SIZE[0] + 10

# define deck class
class Deck:
def __init__(self):
self.deck_cards = []
for suit in SUITS:
for rank in RANKS:
self.deck_cards.append(Card(suit, rank))

def shuffle(self):
random.shuffle(self.deck_cards)

def deal_card(self):
card = self.deck_cards[-1]
self.deck_cards.remove(card)
return card

def __str__(self):
deck_str = "Deck contains"
for card in self.deck_cards:
deck_str += str(card) + " "
return deck_str

#define event handlers for buttons
def deal():
global outcome, in_play, deck_cards, player_hands, deck_hands, score
if in_play == True:
score -= 1

deck_cards = Deck()
deck_cards.shuffle()

player_hands = Hand()
player_hands.add_card(deck_cards.deal_card())
player_hands.add_card(deck_cards.deal_card())
print str(player_hands)

deck_hands = Hand()
deck_hands.add_card(deck_cards.deal_card())
deck_hands.add_card(deck_cards.deal_card())
print str(deck_hands)
in_play = True

def hit():
global outcome, in_play, score, player_hands
# if the hand is in play, hit the player
if in_play == True:
player_hands.add_card(deck_cards.deal_card())
print "deck_hands.get_value()", deck_hands.get_value()
if(player_hands.get_value() > 21):
print "You have busted"
outcome = "Busted, you lose~~"
in_play = False
score -= 1

print str(player_hands)

def stand():
global outcome, in_play, score, deck_hands
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
if in_play == True:
while deck_hands.get_value() < 17:
deck_hands.add_card(deck_cards.deal_card())
if(deck_hands.get_value() > 21):
outcome = "Dealer busted, you wine~~"
in_play = False
score += 1
print "deck_hands.get_value()", deck_hands.get_value()

if in_play == True:
if player_hands.get_value() > deck_hands.get_value():
outcome = "bigger You win!!!"
score += 1
else:
outcome = "smaller lose~~"
score -= 1
in_play = False
# assign a message to outcome, update in_play and score

# draw handler
def draw(canvas):
global outcome
canvas.draw_text('Blackjack', (40, 80), 50, 'Gray', 'serif')

canvas.draw_text("Dealer", (50, 140), 30, 'black', 'serif')
canvas.draw_text("Player", (50, 290), 30, 'black', 'serif')

canvas.draw_text("score: " + str(score), (450, 90), 30, 'Gray', 'serif')

player_hands.draw(canvas, [50, 300])
deck_hands.draw(canvas, [50, 150])
if in_play == True:
canvas.draw_text("Hit or stand?", (200, 290), 30, 'Gray', 'serif')
canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, (50+CARD_BACK_CENTER[0], 150+CARD_BACK_CENTER[1]), CARD_BACK_SIZE)
else:
canvas.draw_text(outcome, (200, 140), 30, 'Gray', 'serif')
canvas.draw_text("New deal?", (200, 290), 30, 'Gray', 'serif')


# initialization frame
frame = simplegui.create_frame("Blackjack~", 600, 600)
frame.set_canvas_background("Green")

#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)


# get things rolling
deal()
frame.start()


# remember to review the gradic rubric